d3ad social login

[d3ad]

tags labelled 'debug' e

please login to post
@barray on Tue Mar 22 19:43:47 UTC 2022 said: &e
Nice looking #gdb #debug #window https://hackaday.com/2022/03/22/hacked-g..
@barray on Wed Oct 06 01:14:48 UTC 2021 said: &e
Ouch, for #pcb #design that really sucks that a #commercial #product was released in this state: https://hackaday.com/2021/10/05/investig.. Great #debug and #fix though!
@barray on Wed Aug 04 23:47:01 UTC 2021 said: &e
@barray on Wed Aug 04 23:38:10 UTC 2021 said: &e
Good grief programs are bloody slow to start under #valgrind ... Literally takes minutes for #akregator to start! I can see each one of the #rss #feeds being loaded! I hope it is much faster once fully loaded...
Okay, loading #akregator with #valgrind 's `--track-origins=yes` was unbelievably slow, to the point where the #gui was crashing by just putting a #cursor near it. It's now *barely* usable, but should be just about good enough to use for the #debug ...
@barray on Sun Aug 01 20:21:43 UTC 2021 said: &e
This is an incredible #pine #cluster #board #debug exercise: https://ericdraken.com/a64-reset-problem.. The solution turns out to be a #diode #hardware revision. I *really* like the idea of documenting the debug process to this level - what a seriously impressive piece of work. I remember seeing this guy talking in #irc about his problems.
@barray on Sat Jun 12 05:53:35 UTC 2021 said: &e
Wow, #code that was *not* run caused the #xbox 360 to crash due to #speculative computation, one of the issues also behind the #spectre #intel #cpu #bug https://randomascii.wordpress.com/2018/0.. Very impressive #debug process!