@barray on Wed Sep 22 20:58:27 UTC 2021 said: &eLooks like there isn't a setting for #cache size in #deadsocial - so I will likely need to #code one from scratch: https://github.com/danielbarry/d3ad-soci.. I remember roughly in the code where that will need to happen though...I think I need to greatly #reduce the #deadsocial #cache size later, it's too large for the #available #ram I have on this #server ... It's currently using about 5MB out of the dedicated 6.4MB - this could be what's causing the occasional crashing during #builds !